Bogost (2006) argues: “Commercial games may be less deliberate in their rhetoric but they are not necessarily free from ideological framing” (p. 175). What is the ideological critique in the video game “Unmanned“? Is it rhetorically persuasive? Why or why not? Are games-for-change an alternative to commercial games? Comment on Bogost’ statement please in light of the arguments presented in this game and in the documentary “Returning Fire: Interventions in Video Game Culture”(Media Education Foundation, 2011). Connect this discussion with any other readings or points covered thus far.
Bogost, Ian. (2006). “Videogames and Ideological Frames”. Popular Communication, 4(3), 165–183. (Available online at http://bogost.com/writing/videogames_and_ideological_fra/ )
*Link above updated.
Stahl, R. (2011). Returning Fire: Interventions in Video Game Culture. Media Education Foundation. Northampton, MA.